Getting kicked at round end straight to main menu - no disconnect message
Description of Issue
If your Player.log contains lines like:
Playerlog.txt
Server is performing a full round restart. Reconnection time: 25.
Skipped Data message handling because connection is null.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Mirror.NetworkClient:OnTransportData(ArraySegment`1, Int32)
Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorClient:OnNetworkReceive(NetPeer, NetPacketReader, Byte, DeliveryMethod)
LiteNetLib.NetManager:ProcessEvent(NetEvent)
LiteNetLib.NetManager:PollEvents()
Shows only when a round ends with a full round restart and you are kicked you’re sent straight to the main menu with no disconnect message.
How to Access Your Game Logs
You can access your Player.log files using the guide in the link below:
How to access Player.log
Resolutions
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Temporarily disable your firewall and antivirus.
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Launch SCP: Secret Laboratory.
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Check if the issue reproduces.
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Close the game.
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Re‑enable your firewall and antivirus.
How to temporarily disable firewall & antivirus (Windows & Linux)
Windows
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Firewall: Start → Windows Security → Firewall & network protection → select your active network → toggle Microsoft Defender Firewall Off. (Turn it On after the test.)
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Antivirus (Defender): Start → Windows Security → Virus & threat protection → Manage settings → toggle Real‑time protection Off → confirm. (Turn it On after the test.)